And the curse of the video-game film adaptation continues.
Warcraft, based on the popular MMORPG – World of Warcraft, failed to turn the universe that so many fans have enjoyed for years into a visual spectacle that outsiders could enjoy (and according to a lot of fans of the game, not even insiders enjoyed it).
Whilst the film definitely had its lulls, it also had some brilliantly captivating moments but the inconsistency made it feel at least twenty minutes too long.
Without ruining the story, Warcraft focuses on a battle between humans and orcs but saying that, there is a very long wait before we actually see this fight between the two species. Despite a running time of 2 hours and 3 minutes, this movie feels like it is purely exposition. With that said, there is a lot of potential for a follow-up and the world that has been set up desperately needs to be further explored.
At times it may be difficult to follow the narrative of the story on account of the fact that you can’t actually hear what the orcs are saying. Apparently giant tusks don’t lend to elocution. Nonetheless, Paula Patton (Mission: Impossible – Ghost Protocol) puts forward a good performance as half-orc, half-human (don’t particularly want to think about how that happened) and Travis Fimmel (Vikings) and his ice blue stare bring an interesting intensity to everything.
The strength of the actors’ performances is only made more impressive by the fact that they had to deal with so much CGI. The concept art for this film is beautiful and that definitely comes across but the CGI feels clunky at points and no more so than in the final battle in which you can see how much hits don’t line up.
Warcraft didn’t deliver a great movie but it set up a world and a situation that could result in a great movie.
Have you seen Warcraft? What did you think of the film? Would you like to see more of Azeroth? Let me know in the comments.